#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WINC #include QMK_KEYBOARD_H void matrix_init_user(void) { set_unicode_input_mode(UC_LNX); // startup purple single colour mode rgblight_setrgb(RGB_PURPLE); } enum unicode_names { BANG, IRONY, SNEK, POOP, CHEESY, KISS, THUU, THUD, FROWN, SMILE, COFFEE, WINK, GRIM, DRAGON, FISHY, }; enum custom_keycode { TFLIP, FPALM, FPALM2, }; const uint32_t PROGMEM unicode_map[] = { [BANG] = 0x203D, // ‽ [IRONY] = 0x2E2E, // ⸮ [SNEK] = 0x1F40D, // 🐍 [POOP] = 0x1F4A9, [CHEESY]= 0x1F600, [KISS] = 0x1F618, [THUU] = 0x1F44D, [THUD] = 0x1F44E, [FROWN] = 0x1f641, [SMILE] = 0x1f642, [COFFEE] = 0x2615, [WINK] = 0x1F609, [GRIM] = 0x1F62C, [DRAGON] = 0x1F409, [FISHY] = 0x1F41F, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_PSCR, MO(2), KC_DEL, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_LSFT, MO(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [1] = LAYOUT( RESET, _______, _______, _______, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_SLCK, KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_PLAIN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_BTN2, _______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_U, KC_MS_BTN3, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R ), [2] = LAYOUT( RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, FPALM, TFLIP, FPALM2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, X(THUU), _______, _______, _______, _______, X(POOP), _______, _______, _______, _______, _______, _______, X(SNEK), X(DRAGON), X(FISHY), X(THUD), X(WINK), X(GRIM), X(KISS), X(CHEESY), X(FROWN), X(SMILE), _______, _______, _______, _______, _______, _______, X(COFFEE), _______, _______,_______, _______, UC_MOD, UC_RMOD, X(BANG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ), }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { switch(keycode) { case FPALM: if(record->event.pressed) { send_unicode_hex_string("1F926 200D 2640 FE0F 000A"); } return false; break; case TFLIP: if(record->event.pressed) { send_unicode_hex_string("0028 256F 00B0 25A1 00B0 0029 256F 0020 FE35 0020 253B 2501 253B"); } return false; break; case FPALM2: if(record->event.pressed) { send_unicode_hex_string("1F926 200D 2640 FE0F 000A"); } return false; break; } } return true; } // Lighting effects // Light LEDs 14 & 15 red when caps lock is active. Hard to ignore! const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {14, 2, HSV_RED} // Light 2 LEDs, starting with LED 14 ); // Light LEDs 12 & 13 in green when keyboard layer 1 is active const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {12, 2, HSV_GREEN} ); // Light LEDs 7 & 8 in green when keyboard layer 2 is active const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {8, 2, HSV_GREEN} ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_capslock_layer, my_layer1_layer, // Overrides caps lock layer my_layer2_layer // Overrides other layers ); void keyboard_post_init_user(void) { // Enable the LED layers rgblight_layers = my_rgb_layers; } layer_state_t layer_state_set_user(layer_state_t state) { // Both layers will light up if both kb layers are active rgblight_set_layer_state(1, layer_state_cmp(state, 1)); rgblight_set_layer_state(2, layer_state_cmp(state, 2)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(0, led_state.caps_lock); return true; }